I guess the reason so many people complain there are some classes that dont work is they just play the early game with them. I only took disable and dps abilities and even the unarmed strikes are really good for most of the game. Yup, i have the same experience with my offensive Monk. This is the most fun class I think I played in a long time! The only problem I have is if I get dominated, I must rush to knock the monk down then or he will kill the party in seconds. I don't know how crazy OP the other classes must be, but for hard the monk do WAY WAY more damage then needed in order to be viable. Toward the end of the game (hard) my monk hit for 25-50 damage unarmed with around 2 attacks per second. His attacks so often that even a missed CC is no problem, another one coming up in 0.5s. As long as things are hitting me I have endless CC! With 2x per encounter stuns and Force of Anguish I can get rid of all mobs attacking me if I need to. If he starts to take too much damage, I will heal him of course, but also I will start doing CC to the mobs attacking me. So now he will get wounds, he will start doing aoe damage with Rooting Pain and his auto attack damage goes up with Turning Wheel (think of it as a fire enchant for the fists). In a hard fight with many enemies, 1 or 2 will start attacking him, despite the 2 tanks (4 and 2 engagements respectively). That is fine, since his auto attack damage is quite good enough. In an easy fight, he will not get hit and get no wounds and just auto-attack. I send him in just after my 2 tanks, Palegrina and Eder. The wound mechanic actually works for me, even though when I look at it it should not, for the reasons people have stated here. Have you tried monk? Because I am having a very different experience. He should be easier to use and have a lot more sustainable DPS than Rogue who is more about openers and wtfpwning strong foes with dat 200 damage Finishing BlowBullet. Flank with the bear so you get more damage from ranger-specific talents. So wood elf, max Str&Dex, take the bear, give bear +3 more DR for easier start, then go for pistols, crossbows or warbows and stack the damaging talents. Force of Anguish is million times better than Fighter's knockdown and as long as you get damaged it is basically of unlimited use.įor Ranger, you just build the character using his strongest points - single target (before you get bouncing shot) ranged DPS. unique compared to cookie-cutter fighter, I think. I generally use the deflection bonus.ĭoes he perform better than Fighter? I dunno, he seems to work fine, but Fighter is probably can be even better. At level 7 I believe you get monk's unique talent which you can switch between +10 to all defences or +10 to deflection. Other perks: sword & shield style, hold the line, cautious attack. That's the fun skill - attain wounds, heal yourself with moon godlike ability (this is why I didn't dump Str), then 2-3 enemies fly across the screen and stay prone for 10 to 15 seconds (depends on your Int), or you can lock down one enemy for half a minute while everyone whacks on him. Talents: first perk doesn't matter, then we want Force of Anguish. Also an item for +1 engaged enemy can be useful. Stack all items with +Per/Resolve and deflection stuff on top of him too. My build is fairly basic: moon godlike, max Per & Resolve, everything else doesn't matter, some may like pumping Int but it works with just an average int too heaviest armor, any weapon with +accuracy on it and preferably with something proccing or something "on crit", lighest shield (we need as much accuracy as possible to land disabling strikes).
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